Patch 0.15
Fatal Wave » Devlog
Devlog video should come up in few days.
CHANGELOG
Introduced Cycles mechanics:
3 phases that will be cycled through during the run. Their duration will be extended overtime:
- Silent - wave doesn't move at all, currently triggered only once at the start of the run in form of a countdown. Always followed by Calm phase.
- Calm - wave moves slowly with constant speed. Always followed by Storm phase
- Storm - wave speed changes overtime with maximum speed based on distance between it and the player as a keep up mechanic. It supposed to become very fast if the distance to the player is great then slows down a little bit if player is caught for fairness factor. Idea being forcing player for constant movement during the phase. Always followed by Calm phase.
Cycles count is increased after every storm. It determines level of the enemies which increases their health.
Player can influence the cycles by collecting loot and defeating enemies (currently fixed values but they will be modified with player stats)
- Calm and silent (time increase):
- Enemy defeat by 1
- Collectibles by their rarity (checkpoint by 3)
- Storm (time decrease):
- Enemy defeat by 1
- Collectibles by their rarity (checkpoint by 3)
Introduced level mechanics:
- Implemented base for unit stats that currently modifies only the health. Player and enemies will get 1 health each level.
- Implemented unlocking skills. Double jump now needs to be unlocked by finding the chest.
Collectibles changes:
- Added some speed fluctuations in floating collectibles for visual variety.
- Added checkpoint representation at the starting platform
- Collecting checkpoint will automatically remove previous checkpoint completely (as the were still visible)
- Introduced collectibles rarity that define the chance of the specific collectible spawning (later on modifiable with stats):
- Normal
- Medium (30%)
- Rare (20%)
- Epic (5%)
Added new collectibles and introduced chances of spawning specific collectible (on normal spawn point):
- Health - (10%) will give raw health and be modified with passive:
- Low - 1 hp
- Medium - 2hp
- Rare - half of max health
- Experience stones (60%) - gives experience:
- Low - 1 xp
- Medium - 5 xp
- Epic - 25 xp
- Chests - (1%) currently only one rarity to check unlocking skill concept, they will appear always in predefined spots with very low chance of spawning somewhere else:
- Low - first gives double jump, next ones will give 10 experience for now
Player movement changes:
- Disabled double jump by default. It can be unlocked in form of the reward from chest.
- While in air some of the horizontal momentum is now kept to make jumps more organic.
- Introduce small animation lock during attack so it is not possible to change direction during the animation.
AI improvements:
- increased aggro area (slightly overlapping their back)
- should react quicker for player appearance
- shouldn't "flicker" when the player reenter their aggro zone
- won't turn towards player instantly after getting hit (as preparation for backstab mechanic)
- should be a little bit smarter overall
Level design:
- Small tweaks on platforms and spawners placement.
- Falling off the map will make the player take one damage, amount of damage received will be changed later (modified by cycle level and player stats).
- Disabled particle system on Fatal Wave
UI changes:
- Gameplay HUD changed to support levelling and cycles systems
- Fonts changed
QoL:
- Added maximizing window option on F10, information should be visible in pause menu
Other fixes:
- Fixed parallax effect behaving incorrectly after changing aspect ratio
- Changed stretching mode to disabled for vertical as parallax isn't support it.
- Fixed the bug that allowed to collect loot multiple times even (if it was hidden).
NEXT PATCH PLAN - GAMEPLAY
- Further expansions and improvements of levelling system mainly:
- Choosing upgrade on level up
- New stats influencing the gameplay systems
- Adding new skills for the player
- Fixing position offsets between collectible and their platforms
- Ideally prototype for bossfights
- Fixes and tweaks for established systems
Files
Fatal Wave 0.15.rar 93 MB
79 days ago
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Fatal Wave
Run for your life!
Status | Prototype |
Author | Esharify |
Genre | Action, Platformer, Role Playing |
Tags | 2D, Godot, Indie, Singleplayer |
More posts
- Hotfix 0.15178 days ago
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